Rimespear

Rimespear
Level4th Level Casting Time1 action Range50m
AoESingle, then Sphere (4m radius) DurationInstantaneous
SchoolAqua ComponentsV, S, M (a miniature glass spear)
ClassesBlack Mage

You summon a spear of ice and throw it at a target you can see within range.

Make a ranged spell attack against the target. On hit, the target takes 7d10 Ice damage. Whether the spear hits or misses, it explodes in a blast of cold air that affects all creatures within 4m of the target, including the target. Each creature must make a Constitution saving throw. On a failed save, it receives 2 levels of

Brittle
for 2 rounds and it cannot take the Dash action on its next turn.

At Higher Levels. The damage increases by 1d10 for each spell level increase.